Point-Crawl Tracker

Map a journey as places joined by routes, then walk it one leg at a time. Mark where you are, what you have visited and how long each route takes, hide the rest in fog of war, and keep a travel log. It saves on your device, works offline and prints.

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What is a point-crawl?

A point-crawl is a map made of places and the routes between them, instead of a grid of squares. Each place is a point: a town, a camp, a ruin, a crossroads. Each route is a line with a travel time. You only ever choose which route to take next, which makes it quick to run and easy to keep in your head. It suits wilderness journeys, road trips, a string of dungeons and any story where the path matters more than the empty space between.

How to use it in solo play

  1. Add five to eight places. Start with where your hero begins, then add a few destinations. Names from the place name generators work well, and the World Builder can give you a whole region to copy from.
  2. Join them with routes. Give each route a travel time in whatever units your game uses, such as a day or an afternoon. Leave some places with only one route and others with a few, so choices are real.
  3. Choose where you are. Select a place and press I am here. From then on, the Where you are panel lists every route out of it.
  4. Travel one leg at a time. Before you go, ask the oracle whether the way is safe, check the weather, and roll an encounter when the story needs trouble. Then press Travel. The move is written to your log.
  5. Let the map grow. Turn on fog of war and add places as you discover them, so the map shows only what your hero knows. New routes can appear when a rumour or a map says so.
  6. Keep the story. Use Add log to my journal to copy the travel log into your Campaign Notebook, then write what happened in your own words. The travel and journeys guide has questions to ask on each leg.

Point-crawl or hex-crawl?

Use a point-crawl when the places matter and the space between them does not. A hex-crawl, which divides the land into a grid of hexagons, is better when you want to explore every stretch of ground. Try the hex-crawl tracker for that, and combine both by tracking a region there and its towns here.

Saving, printing and backup

Nothing is uploaded. The map lives in your browser on this device, and it never sends you a notification. Download a backup file now and then, and restore it on another device with Restore from file. Print gives you a clean black-and-white map and travel log, or choose Save as PDF.

This tracker is system-neutral: travel times are plain words you choose, and it uses no rules from any game.

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