Turn Tracker
Keep a fight straight when you are playing every side: who acts next, which round it is, how long a condition lasts and who walks at the front. Use your own game's initiative, or take turns side by side. Everything is saved on your device.
Loading your fight...
How to use it
- Add everyone. Your hero, any allies, then the foes. Type an initiative number, or dice such as d20+2 and it rolls for you. Use How many for a group of the same foe.
- Start the fight. Next turn moves down the order. After the last one a new round starts and timed conditions count down, so pinned until next round is never forgotten.
- Keep notes short. Hurt 3 of 10, out of arrows, holding the door. Use whatever your game tracks; the tracker has no rules of its own.
- Set the marching order before you need it. When a trap springs or an ambush comes from behind, Who meets it first answers fairly, before you are tempted to choose the luckiest hero.
- Keep the story. Save the fight to your Campaign Notebook journal when it ends.
Initiative or side by side?
If your game has initiative, use it: everyone acts in order from highest to lowest, and ties keep the order you added them. If it does not, side by side is simpler: all the heroes act, then all the foes. Choose which side goes first with the oracle if the fight starts by surprise.
Playing with miniatures? Read playing solo with miniatures, and put the fight on the battlemap if you have no table space.