Your Story
Write your adventure and play it in the same place. Ask the oracle, roll dice, meet someone new or throw in a twist, and the answer lands right in your story, where you were writing. Keep as many stories as you like; they stay on your device.
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How to play with it
- Start a story. Short on ideas? Quick start builds a world, the town you start in, two hooks and your character, a line at a time, and you can roll any line again. Or give a story a name and, if you know, who you are playing. A sentence is enough: Mira, a ferry runner who owes money.
- Write what happens. A line or two at a time. You are the player and the narrator, so write what your character does and what they find.
- Ask when you do not know. Whenever you would ask a game master, tap Ask. Pick how likely a Yes is, and add the answer to your story.
- Let the tools surprise you. Who? rolls a person to meet, Twist throws in something you did not plan, and Roll handles any dice your game uses.
- Keep track of loose ends. Add open threads as they appear and close them when they are settled. Start a new session when you sit down again.
Why write and play in one place
Most solo players keep a journal beside their tools and copy answers across. That works, but it breaks the flow: you leave the scene to roll, then come back and write it down. Here the answer goes straight into the page with the question you asked, so the story you end up with is also a record of every roll that shaped it.
Want a character sheet, inventory and a list of everyone you have met? Use the Campaign Notebook alongside: send a session to its journal and save the people you meet to its people list. New to solo play? Start with your first session in 15 minutes or how to use a yes/no oracle.
Your stories stay yours
Everything is saved in this browser on this device: no account, nothing sent anywhere. Download a backup now and then, and download any story as plain text to keep, print or share.