Card Draw for Solo Play

Draw a card to answer a question, start a scene or break a deadlock. Use a standard deck or a tarot deck, draw one card or three, and keep the result in your journal. The deck is shuffled fairly, remembers what you have drawn, and works offline.

Loading the deck...

Why use cards in solo play?

Many solo players keep a deck of cards beside the dice. A card draw feels different from a roll: you can see what has already come up, you never draw the same card twice until the deck is reshuffled, and the picture of a suit or a symbol gives your imagination something to hold. Here the cards are prompts, not predictions. Each one has a short, original meaning you can bend to whatever is happening in your story.

How to use a standard deck

Each suit stands for an area of the story: hearts for feelings and relationships, spades for conflict and danger, diamonds for wealth and trade, and clubs for effort and action. The rank says what is happening in that area, from a fresh start at the ace to a full ending at the ten. The jack, queen and king are people: an eager newcomer, a nurturing expert and an authority. Add the two jokers when you want a wild twist in the mix.

How to use a tarot deck

The 22 major cards are big turning points, and the 56 others follow the same suits and ranks, with wands for drive, cups for feelings, swords for conflict and thought, and pentacles for work and resources. Turn on reversed cards if you want the opposite or blocked side of a meaning about half the time. This is a storytelling prompt tool, not fortune telling, and the meanings are written for fiction.

Three ways to draw

  1. Answer a question. Ask something open, such as "What is waiting behind the door?", draw one card and let its meaning suggest the answer. For a plain yes or no use the oracle instead.
  2. Frame a scene. Draw three cards for the situation, the complication and the outcome, then play toward the outcome.
  3. Break a stall. When you do not know what happens next, draw a card and treat it like a random event.

Write down what you drew in your Campaign Notebook, or pair a card with a generated NPC to learn what they want. Nothing is uploaded: the deck and your history stay in this browser on this device.

More solo RPG tools