Solo 5e: Play Fifth Edition Alone
Made for 5eEverything you need to run a fifth edition game with no game master: how to set a DC, how to keep fights fair for one hero, and the oracle for everything the rules leave open. Free, no signup, and it works on your phone at the table.
Made for 5e
Works with any game, great with 5e
These tools are system-neutral, so they need no changes for fifth edition. The oracle answers questions about the world, the generators fill in people and places, and Enemy Tactics decides what a monster does on its turn while you track the fight in the Turn Tracker.
- Yes/No Oracle
- Dice roller
- NPC generators
- Taverns
- Dungeons
- Delve
- Enemy Tactics Roller
- Turn Tracker
- Your Story
- Campaign Notebook
How the pieces fit in a 5e session
- Set the scene and ask the oracle what you find there.
- When your hero tries something, pick a difficulty in the DC helper and roll.
- When a fight starts, put everyone in the Turn Tracker and let Enemy Tactics play the monsters.
- Between scenes, write a line in Your Story or the notebook, and decide whether to rest.
5e settings in tools you already use
The Turn Tracker suggests the fifth edition conditions as you type, the Campaign Notebook fills in a 5e sheet with one tap, the dice roller has advantage and disadvantage buttons, and the items guide reads item strength as rarity.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. Solo RPG Dungeon is not affiliated with or endorsed by Wizards of the Coast.