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Solo 5e: Play Fifth Edition Alone

Made for 5e

Everything you need to run a fifth edition game with no game master: how to set a DC, how to keep fights fair for one hero, and the oracle for everything the rules leave open. Free, no signup, and it works on your phone at the table.

Set a DC now

Made for 5e

How to play 5e soloOne hero or a small party, why fights tilt against you, rests, and letting the oracle be your game master.Guide ยท 4 min read5e DC helperSay how hard it is and get the DC and your real chance with your bonus, advantage or disadvantage.ToolSolo encounter helperYour level and party size in, the XP budget and how many foes of which challenge rating out, with advice for fighting alone.Tool

Works with any game, great with 5e

These tools are system-neutral, so they need no changes for fifth edition. The oracle answers questions about the world, the generators fill in people and places, and Enemy Tactics decides what a monster does on its turn while you track the fight in the Turn Tracker.

How the pieces fit in a 5e session

  1. Set the scene and ask the oracle what you find there.
  2. When your hero tries something, pick a difficulty in the DC helper and roll.
  3. When a fight starts, put everyone in the Turn Tracker and let Enemy Tactics play the monsters.
  4. Between scenes, write a line in Your Story or the notebook, and decide whether to rest.

5e settings in tools you already use

The Turn Tracker suggests the fifth edition conditions as you type, the Campaign Notebook fills in a 5e sheet with one tap, the dice roller has advantage and disadvantage buttons, and the items guide reads item strength as rarity.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License. Solo RPG Dungeon is not affiliated with or endorsed by Wizards of the Coast.

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