Search

Virtual Tabletops for Solo RPGs: Pros, Cons and How to Play Alone

Dungeons, fights and minis · 6 min read

A virtual tabletop is optional for solo play. Here is when it helps, when it gets in the way, and how to use one well when you play alone.

A note from Adam, who runs this site: I personally like pen and paper. A virtual tabletop is an option for the more tech-savvy, and it is clearly not required, but it is a common question, so here is how to get the most out of one when you play alone.

Do you need one at all?

A virtual tabletop, or VTT, is a program that puts a map, tokens, dice and character sheets on one screen. Most were built for groups playing online. Playing solo, you have no one to share the screen with, so the question is simply whether it makes your game better or just busier.

The good and the bad for a solo player

What helpsWhat gets in the way
Fog of war can hide the map from you, not only from your characterSetting up can take longer than the session
Dice, hit points and sheets are tracked for youIt is easy to tinker with the tool instead of playing
The whole campaign is saved in one placeA learning curve, and some cost money
Tokens make positions and distances clear in a fightMore screen time and less of the paper-and-pencil feel
Published adventures and dungeon crawls come aliveYou are the game master, so you know what is behind every door you prepared

How to play solo on a virtual tabletop

1. Do not spoil your own map

This is the best reason to use a VTT alone. Load a map with fog of war switched on and let your character's token reveal it as it moves, with vision or dynamic lighting if your VTT has it. You discover each room when your character does, even on a map you loaded yourself. On paper, you would have to cover the map with sheets and promise not to peek.

2. Or draw the map as you go

Start with an empty grid and add each room only when you enter it. Ask the oracle what you see, or roll a dungeon room. Our Delve tool works this way and can send its map to the battlemap, if you want a ready-made version of the same idea.

3. Keep the oracle within reach

Most VTTs can hold rollable tables, so you can build your own yes/no oracle inside them. The simplest setup is two screens: the VTT on your computer and the oracle on your phone. Ask a question whenever you would turn to a game master.

4. Decide how enemies fight before the fight

Playing both sides, it is tempting to let monsters make mistakes. Choose a fighting style for each enemy before the first round and stick to it. The enemy tactics roller decides what a foe does on its turn, and the turn tracker keeps the order, which is useful if your VTT does not.

5. Keep a story log, not just a chat log

Write a line or two after each scene in the VTT's journal or notes, so the session reads like a story afterwards and you know where to pick up. If you would rather write in one place and roll in another, Your Story keeps your writing and your oracle answers together.

6. Prepare the next scene, not the whole campaign

A VTT invites you to build everything in advance: every map, every token, every handout. Solo, that work also spoils the surprises. Set up one map for the scene in front of you and let the dice decide the rest. A random scenario gives a whole adventure outline in one tap if you need a starting point.

7. Playing a published adventure alone

Ready-made adventures are where a VTT earns its keep. Read only as far as the next room, keep secrets and traps on a hidden layer, and reveal them when your character finds them. Whole books are written about this; DM Yourself by Tom Scutt, in the recommended gear below, covers preparing, reading ahead without spoilers and running enemies alone.

Free and premium options

Prices and free plans change, so check each site before you commit. These were checked in October 2026.

Three setups to try

Whichever you choose, the rule of solo play still holds: the tools are there to keep the story moving. If the VTT starts to feel like work, close it and pick up a pencil.

Keep reading

More solo RPG tools