Random Scenario Generator
Press the button for a complete adventure scenario: who needs help and why, where it starts, who is really behind it, the reward, and five scenes from the hook to the climax. Use it for a solo game, a one-shot for your group, or a story prompt. Every scenario is new.
A mystery in Hollowmere
They need you to look into a poisoning at a banquet.
- The hook: Overheard. They need you to look into a poisoning at a banquet. Who is there: Mirelle Ashdown, a cartographer, arguing with someone you cannot see.
- Setting out: A toll. Time is running short. Who is there: Tamsin Crowhurst, a retired soldier, demanding a toll.
- The trouble: Caught out. The client is lying. Who is there: Bram Hollis, a ratcatcher, asking awkward questions.
- The discovery: Old history. The client's own brother and Mirelle share an old secret. Who is there: Ilse Marrow, a temple scribe, who remembers everything.
- The climax: The siege. The target is not what it seems. Who is there: People working for the client's own brother, coming in force.
- The ending. Play it to find out, or decide how it ends.
Above is an example. Generate your own, then play it solo or copy it into your notes.
What is in a scenario
Every scenario follows the shape of a short adventure. The hook is someone asking for help. Setting out is the journey and the first sign of danger. The trouble is where things go wrong. The discovery reveals who is behind it or what they fear. The climax is the confrontation. The ending is yours. Each scene says what is wrong and who is there, which is enough to picture it and start playing.
The scenes are built from the site's own tables, with quest hooks, complications, rewards, wilderness encounters, dungeon rooms and random events. Generating again gives a different combination each time.
Three ways to use a random scenario
- Play it solo in about 30 minutes. Press Play this scenario and it opens in Your Story as a guided adventure, with a bold or careful choice in every scene and two clocks that decide the ending. The 30-minute adventure guide explains how.
- Run a one-shot for friends. Copy it into your notes. Roll the people with the NPC generators and the fights with the random monster generator, and you have an evening's game.
- Write it. Use it as an outline for a short story or a journal entry. Ask the yes/no oracle whenever you are not sure what happens next.
Want only one part? The quest hook generators give a single job, and the random event generator gives a twist for a story you are already playing.