Magical Wards and Glyphs Generator

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About this table

Magical traps are hard to read and harder to stop. Roll a ward, its trigger and a clue for a place guarded by older powers.

Each roll combines trap, clue, effect, disarm from 24 possible entries.

Give your character a fair chance to notice. Use the oracle to decide whether they spot the clue and how well they handle the response.

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