Clockwork and Mechanical Traps Generator

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About this table

Mechanical traps run on gears, springs and cunning. Roll a device, a trigger and a clue for something built by a patient engineer.

Each roll combines trap, clue, effect, disarm from 24 possible entries.

Give your character a fair chance to notice. Use the oracle to decide whether they spot the clue and how well they handle the response.

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